shaping stories

early days
Disney's The Kid
Double Take
Popular

studio features
Gangs of New York
Gone In 60 Seconds
Pearl Harbor

franchise stories
Blade Trinity
X2: X-Men United
Assassin's Creed III

current chapter
Alone Girl
Filthy
For more than two decades, I have had the privilege of helping shape stories across film, television, animation, voiceover, and video games. What continues to inspire me is the collaboration at the heart of the work—bringing together artists, perspectives, and possibilities in service of a story.
My career has taken me from studio features and network television to independent film, animation, and interactive media. From Gone in Sixty Seconds, Pearl Harbor, and Gangs of New York to Jimmy Kimmel Live!, X2: X-Men United, Blade Trinity, Assassin’s Creed III, and Far Cry, the range of stories and storytellers I have encountered has been one of the profession's greatest gifts.
Beyond casting, I have served in leadership roles with Casting Society, including Vice President, VP of Advocacy, Secretary, and Co-Chair of Equity in Entertainment and the Alliance—initiatives dedicated to increasing visibility and opportunity across the profession.
At its core, casting is about people: discovering talent, building ensembles, and helping stories find the voices that bring them to life.
When I'm not collaborating with artists and storytellers, you'll likely find me veganizing my family's Indonesian recipes or having a five-minute dance party with my tortie cat, Flake.
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